Thursday 26 June 2014

CommuniToy Theremin embedded Toy Hacks: Thursday 26th June 2014

Exploring Senses artists David Allistone and Christopher Willatt have been working together to design an easy to construct and Toy Hack embeddable Theremin sound device. Chris has been working on the electronics side of this project and David have been experimenting with embedding the Theremin into scrap toy parts to make new bespoke artefacts. David also introduced the push button on/off activation switch into the Theremin circuit, which provides the user more control over the Theremin's on/off state.

David has made two versions of the Toy Hack embedded Theremin;


K9 Theremin



Flying Robot-head Theremin



The Flying Robot Head Theremin is more like a spaceship and have a Toy Hack ground support vehicle to provide a stable platform. In the future I can see the Flying Robot Head Theremin developing into a fully fledged robot, possibly connecting its robotised body and limbs with the small magnets that Louis recently purchased.




Arts Council

Robotic CommuniToy
Bespoke CommuniToy
CommuniToy Kits


Wednesday 25 June 2014

Deconstruct and reconstruct - bespoke Mickey featuring Kia and Sunny fabric

Mickey got unpicked and reformed, i really like the results and will get feedback from other members of the team at the next crit meeting.




Bespoke CommuniToy

iOS 8 turns iPhone into the ultimate game controller for iPad & Mac

Interesting information about using iPhone smart mobile devices as a game controller for iPads and Macs. Smart mobile devices are becoming very useful as input devices with their multi-sensor input capabilities providing a more accessible/affordable solution for almost anything requiring digital control.

We have purchased a couple of controllers to test out with games. The aim is to make some Toy Hack characters games for mobile game devices.

http://www.amazon.co.uk/gp/product/B00C0XS160/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

http://www.amazon.co.uk/gp/product/B00JGMKCOC/ref=oh_aui_detailpage_o01_s00?ie=UTF8&psc=1

Below are a couple of articles from '9to5mac.com' explaining more about this exciting opportunity.


Controller forwarding is a feature that expands on the Made-For-iPhone/iPad game controllers that Apple introduced alongside iOS 7 last year. The feature will allow MFi controllers that snap onto iPhones (like this one from Logitech) to act as a controller for iPads and Macs. Not only will you be able to use your iPhone with a connected MFi game controller as a controller for games running on an iPad or Mac, developers will be able to take advantage of motion control, the touchscreen on the iPhone, and the physical buttons on the controller itself for input.
This setup could have big advantages of a traditional Bluetooth controller connected to an iPad or Mac, as the iPhone integrated into the controller provides devs with access to the touchscreen and the device’s sensors.
Apple also shared some stats on gaming during its presentation for developers. A year after introducing MFi controllers, the company says it now has “thousands” of games with support and it’s also launched in-store demos with the controllers at Apple retail stores recently as part of its push into gaming.


In what seems to be an announcement lost within the buzz of iOS 7 and OS X Mavericks(amongst other WWDC news), Apple will finally open up the iOS SDK to fully support hardware game controllers, enabling handheld-esque gaming experiences akin to the Nintendo 3DS and Playstation Vita on the iPhone, iPad, and iPod touch.
As with background apps downloads and new Directions APIs, Apple announced hardware controller support during Monday’s keynote address in one of those ‘things we added but didn’t have time to talk about’ slides (pictured above). The slide indicates that the iOS 7 SDK will support ‘MFi game controllers,’ which is a reference to Apple’s licensing program for third-party hardware accessories. Additionally, Touch Arcade points us to images from Apple’s iOS 7 Developer Guide showing a graphic of two controllers, strikingly similar to the Nintendo 3DS and Wii Classic Controller (from left to right), showing new methods of interacting with iOS via hardware buttons and joysticks. Moreover, we can’t help but notice that this announcement comes right off the heals of Tim Cook’s pledge at D11 to be ‘more open’ than before.
There are also a few other enhancements for gamers coming in iOS 7….Here’s how Apple explains the new Game Controller framework:

The new Game Controller framework, added in iOS 7 and OS X v10.9, makes it easy to find controllers connected to a Mac or iOS device. Once discovered, your game reads control inputs as part of its normal gameplay. There are three kinds of controllers available:
-A standard form-fitting controller: An iOS device sits inside the controller and the player can access both the iOS device’s screen and the controller elements.

-An extended form-fitting controller: An iOS device sits inside the controller and the player can access both the iOS device’s screen and the controller elements.

-An extended wireless controller: A controller that wirelessly connects to an iOS device or Mac.

-Controllers Must Be Optional

-Controllers Are Automatically Connected Once Discovered

-Profiles Map Hardware Controls to Software Needs

-Snapshots Record Controller Data

Game Controller
A few other things Apple announced is coming in iOS 7 but didn’t show off in detail: Secure game scores, Authenticated Game Center players, new turn-based game modes, and ranking-style leaderboards. 

While existing hardware and software controller solutions currently exist, such as Joypad and the iCaderespectively, none have yet been able to seamlessly integrate themselves directly into the operating system in order to facilitate smooth, reliable gameplay. Up until this point, third party developers have had to custom code software to specifically enable support for add-on hardware in specific apps. With each yearly iOS release, changes to the operating system’s SDK often broke existing parts of developers’ configurations, forcing some to rewrite their code each year and others to abandon the concept and integration entirely.
Fortunately, with iOS 7, Apple will be able to provide a consistent graphical interface and under-the-hood standard for developers to match and configure per their use-case. Such integration directly into the OS will allow for controllers to take advantage of some of the first party perks bluetooth keyboards now feature today, such as button/key mapping and volume controls. Perhaps with new additions to the iOS 7 SDK like inter-app audio and new Multitasking APIs, new game controllers will allow users to trigger multitasking and perhaps even iTunes Radio right from the controller without having to jump into different apps. These new additions will certainly make users of existing controller solutions extremely happy and may even foster a new wave of popularity for these accessories.
It’s even possible that Apple has a bigger plan for controller support than just handheld gaming. While we’re only speculating, one could easily assume that Apple may have plans to integrate controller support with Apple TV via AirPlay and bluetooth, to enable console-like gaming on the big screen. Could this just be the beginning of Apple’s foray into the home gaming console market? With new product categories on the horizon, anything’s possible.

IdeniToy
CommuniToy Animations


Monday 23 June 2014

Mario Maker: a game to watch out for: can we add Toy hacking sprites into this game?






IdeniToy
CommuniToy Animations

Play Minecraft with Oculas Rift and positional tracking with Razer Hydra



http://www.wired.com/2014/03/minecraft-oculus/

https://share.oculusvr.com/app/minecrift

http://www.oculusriftinfo.com/howto-set-up-positional-tracking-with-a-razer-hydra-in-minecrift-comfortably/

IdeniToy

How to install Minecraft on Raspberry Pi



http://www.youtube.com/watch?v=IuMVXNTHBbI

IdeniToy
CommuniToy Animations

Raspberry Pi and Arduino IDE by david Allistone

David would like to install Arduino Integrated Developer Environment (IDE) onto a Raspberry Pi. The Raspberry Pi will need the Raspian Wheezy operating system installed onto the SD card, which will be plugged into the unit.

http://www.raspberrypi.org/downloads/
http://arduino.cc/en/Main/Software

I will be following the youtube instructions from the 'Raspberry Pi guy' below;




There are some other instructions below, but these are not so easy to follow!

http://helloraspberrypi.blogspot.co.uk/2013/12/install-arduino-ie-on-raspberry-pi.html



http://helloraspberrypi.blogspot.co.uk/2013/12/programming-arduino-from-raspberry-pi.html



IdeniToy
CommuniToy Animations
Robotic CommuniToy

Part 1: Raspberry Pi x Arduino x LED Matrix by David Allistone and Nic Seymour Smith

Nic has been playing around programming LED matrices for over 12 months. David and Nic conversed about possible collaborations and how LED matrices could be used to teach young people basic binary and LED matrix coding with an Arduino Graphical User Interface (GUI).


Nic is going to further develop this concept and make a usable programming tool to be used in workshops with young people.

David was very inspired by Nic's LED matrix experiments and started to play around with Adafruit LED Matrix kits controlled by a Adafruit Gemma (Arduino) microcontroller, and powered via rechargeable Lithium Polymer battery. Adafruit products are very easy to use as you can download free sample code libraries online from their website.

David constructed two different Adafruit LED Matrix kits:


Adafruit Mini 8x8 LED Matrix w/I2C Backpack - Blue

Adafruit Small 1.2" 8x8 LED Matrix w/I2C Backpack - Red


David used these build/programming/sample code instructions for Space Invader and Smiley face LED matrices shown in the video below;



The next step was to experiment with incorporating the LED Matrices into Toy Hack artefacts;




The Adafruit Toy Hack kits costs about £20, which is not cheap, but is a fun thing to make and play with. The additional cost is the computer you require to run the Arduino software.

Within the Arts Council R&D CommuniToy project we have been testing Raspberry Pi;








The Raspberry Pi is a low cost, credit-card sized computer that plugs into a computer monitor or TV, and uses a standard keyboard and mouse. It is a capable little device that enables people of all ages to explore computing, and to learn how to program in languages like Scratch and Python. It’s capable of doing everything you’d expect a desktop computer to do, from browsing the internet and playing high-definition video, to making spreadsheets, word-processing, and playing games.
What’s more, the Raspberry Pi  has the ability to interact with the outside world, and has been  used in a wide array of digital maker projects, from music machines and parent detectors to weather stations and tweeting birdhouses with infra-red cameras. We want to see the Raspberry Pi being used by kids all over the world to learn to program and understand how computers work.
Nic and David are going to experiment with using Arduino software installed on a Raspberry Pi to program LED matrices. We are going to test using a Arduino Nano microcontroller instead of the Adafruit Gemma as this will provide a lower cost microcontroller solution.


Bespoke CommuniToy
Robotic CommuniToy

Tuesday 17 June 2014

Kai and Sunny fabric to be incorporated in Bespoke CommuniToys


Kai and Sunny two highly acclaimed artists have given Exploring Senses some of their fantastic fabric to incorporate into Bespoke CommuniToys.
Check out their work
www.kaiandsunny.com



Bespoke CommuniToy

Inition Demo Studio: Virtual Reality Open Day for London Technology Week: Tuesday 17th June: 4-7pm


Gareth Pugh x Inition x Oculus Rift for Selfridges: Thanks to Inition Studio for use of this image: )


David and Louis attended a free Vitual Reality event at the 'Inition' Demo Studio. It was a real eye opener as we got to test some amazing cutting edge Virtual and Augmented reality experiences.

One of the best things we encountered was the Inition x Gareth Pugh Oculus Rifty experience created for use in selfridges. This experience was amazing, as its simplicity and complexity merged perfectly. Also the participant wears a bass pack and headphones which helps perfect the experience. The only thing ,missing is that you are unable to see your hands. I think this will be the ultimate experience once you can see your hands in front of you, luckily we will not have to wait too long as 'Control VR' is a product that can do this;




Another ace experience was an Oculus Rift walk the plank simulation. You actually walked across a wobbly wooden plank and there was a wind tunnel to simulate the draft felt as you would actually feel walking a plank across a ravine. This simulation did feel real, i felt vertigo sickness, and was dizzy after the experience, mind games can definitely space you out and play trick on the brain!

In fact Louis and me both felt rather odd after we left the Inition building walking through the tall city business sector of London. Our vision and stability took some time to adjust to walking normally........VR simulation sickness effects for sure. Is this enough of a problem to prevent further investigation of VR? No way, its too exciting!!: )

At the studio we also got to play with some awesome Augmented Reality experiences using iPad app and the cyber science 'Zspace' experience, which is a passive 3D display with tracking components.









Arts Council

IdentiToy
CommuniToy Animations



Friday 13 June 2014

Inkspot - Screenprinting


David is going to visit Inkspot a local Brighton Screen Printing / Letterpress / Book Binding / Photopolymer Business, with the intention of becoming a member and using the facilities to screenprint Exploring Senses patterns and images onto fabric, paper and mixed media.







The good news is that you don't have to be a member to use Inkspot. There are no membership fees just a session fee of £20.00 each time that you come. (sessions are roughly three hours long). There is a day rate of £35.00.
You will have access to the studio during opening times and can book in during the day and some evenings and Saturdays.
Session times for silkscreen printing:
  • Morning: 10am to 1pm
  • Afternoon: 2pm to 5pm
  • Thursday Evenings : 6pm to 9pm
  • Saturdays (by negotiation) 11am-5pm
Since letterpress takes so much longer to set up and you may be composing for a very long time before you can print, we charge £25.00 for a day in the workshop. If you have a letterpress project which may take several days to complete we can negotiate a project price. 
All we need to know is that you know how to use the machinery safely. This may mean that you need to do a course or a one to one induction to make sure that you know how to use our equipment. 
If you feel you need assistance, or are a bit rusty, you can book a process induction with one of the staff. These are designed to give you the confidence to use the studio and its equipment safely and productively.
The cost is £45 the induction lasts 3 hours and includes all basic materials and assistance. You will actually make a two colour print on the induction.
If you would like more tuition or to learn something new you could join one of our many courses.
Beginners and those who need to learn a new process but don't want to do a course may want to book 1:1 tuition in either screenprinting, letterpress, photoshop or illustrator. Individual tuition is charged at £30.00 per hour.
The aim of Inkspotpress is to provide affordable space for practicing artists and designers to develop their work. For this reason we have:
Keyholder membership:
This allows you 24 hour access to the studio. 
For £125 a month you will have 24 hour use of the facilities a storage box for your inks and a  plan-chest drawer for your work.
You need to be proficient in your chosen discipline and responsible for good studio practice.
You do not pay for sessions but you still need to book in advance.
 Keyholder membership is strictly limited to a small number of practicing artists and designers. Application on request, please contact the studio for more details.
Phone 01273 691496
or email: info@inkspotpress.co.uk.
Screen Preparation service:
Screens can be pre-booked for use in the studio and made up for you in advance. All you have do do is print them....
Please allow a few days turn around for Screen Preparation once we have received the artwork.
Screen Costs for printing at Ink Spot Press:

Preparation service includes screen hire, coating, & exposing.

Image size: SMALL (up to A3)........£10

Image size: MEDIUM (up to A2)......£15

Image size: LARGE (up to A1) .......£20
Image size X-LARGE(A0)...............£25
We have a range of screens for hire here at Ink Spot Press to use in the studio.
Screens are availabe from small A4 up to A1 and in mesh counts from 43T – 100T
Screen Preparation Service for people who print outside of our studio
Please note, personal use of the screen exposure unit is reserved only for those who use our studio and we do not hire our screens out. But if you have your own screens we can prepare them ready for printing for you.
Please allow 1 week turnaround for Screen Preparation once we have received the artwork and screens.
The service includes:
Removing any previous stencil and ink residue, and exposing the new image onto the screen.
Small screens (A3)  £20
Medium (A2)  £30
Large (A1)                        £40
If the screen requires extra strong cleaning agents (such as caustic pastes) we may charge a bit extra, but we will let you know in advance.
Positives:
All positives need to be high contrast black and white only. (Digital or Autographic)     
Produced on: Acetate, OHP Film, 80g Copy paper or Tracing Paper
We have facilities for printing digital positives up to A0 in the studio, at these prices:
A3 - £3
A2 - £10
A1 - £15
A0 - £30
Please contact the studio to book this service. 
Phone 01273 691496
or email: info@inkspotpress.co.uk
Artwork needs to be prepared and print ready before being sent to us.
Please make sure your artwork is saved as a greyscale or bitmap file. PDF,  Jpeg or Tiff
Tonal images should be in Halftone or have Diffusion Dither bitmap to create exposable images.
 All artwork will need to be checked for suitability before screen preparation begins.

CONTACT:
Inkspot Press: (01273) 691 496
Info@inkspotpress.co.uk
http://www.facebook.com/pages/Ink-spot-press/151447008232404
http://inkspotpress.tumblr.com/
Ink Spot Press
Module B1
Enterprise Point
Melbourne Street
Brighton
BN2 3LH
We are open from 10am -5pm Monday-Friday.
Buses:  From Town Centre to Sainsbury’s, Lewes Road  Take 49 or 49a (Moulsecoomb) / 25 (Universities). Alight at Melbourne St.
Directions from Brighton Station: Exit the station to the bus stand outside the front entrance, take the 48 bus (Lower Bevendean) alight at Melbourne Street. Or exit the Station via Trafalgar Street (directly under concourse), walk down Trafalgar Street to main London Road junction. Take 49,49a (Moulsecoomb) northbound from St. Peter’s Church. Alight at Melbourne Street.
Buses: from Ink Spot Press to Town Centre  49, 49a (Portslade Station) / 25 (Palmeria Square).   
From Ink Spot Press to the station: No 48 to (Brighton station)

Bespoke CommuniToys

3DFridays - David Allistone meets Ian Byrne from 3Dify to discuss 3D scanning and printing options

The thought of 3D scanning a persons arm, hand, leg, foot, head, or face, then creating a digital 3D model ready to be 3D printed has been an ambition of Exploring Senses since we first encountered 3Dify's Like size people scanner at Brighton Mini Maker faire 2013. 3Dify have been researching 3D scanning and printing technologies for some time now and are very knowledgable about the industry.

I met up with Brighton Fusebox Resident Ian Byrne from 3Dify to discuss what options are available. 

We first discussed 3D printers, and there are so many 3D printers to choose from. Exploring Senses are interested in helping young people learn about how 3D printers work, how to build, calibrate, program and maintain them. 3D printing is new technology, which is developing rapidly. I discussed with Ian that we would like to purchase a 3D printer which meets the following requirements;
  • Budget of up to £1700 (ideally would like to spend between £300-800)
  • Open Source technology (software, hardware, and good forms which are highly populated by hardware/software 3D printer users)
  • Small and portable
  • Relatively easy to setup, use and maintain
  • Sustainable - uses recycled filament materials
  • Manufactured by a reliable company, who will hopefully be around for some time 
Through the discussion it became apparent that there were two real contenders for an affordable and reliable 3D printer;


The PrintrBot Simple Black is PrintrBot's first all-metal 3D Printer. The all metal construction combined with a GT2 belt pulley system produces a 3D print that rivals those of other manufacturers which cost thousands more!













NEW FEATURES


STEEL & ALUMINIUM PARTS
It's hard not to notice the new aesthetics of the Simple. The steel and aluminium body not only looks much sleeker than its plywood counterpart, but also provides strength and stability. This means a quieter and more precise printing process!

PULLEY SYSTEM
The mechanics of the new Simple are also getting an upgrade with the introduction of the GT2 belt pulley system. Aside from featuring aluminium construction, this system will prevent belt slipping and backlash from reverse motion, which will result in cleaner prints.

SIMPLICITY FOR AN EASIER BUILD
As the name clearly suggests the idea behind this PrintrBot model has always been simplicity. As there are fewer parts only 5 major pieces and fewer fasteners. To compliment this simplification, new build instructions are also easier to follow!

BUILD VOLUME
The steel and aluminium Printrbot Simple comes with an extended build volume. Up about 5cm from the original, this new model has the capacity to print up to 3375cm²!!


























The second 3D printer option is the;







Click here for more information about the Omerod

We next discussed 3D scanning options. First on the list was the Microsoft V2 Kinect for Windows Scanner;
This scanner should be able to provide great accurate body part scans, it should be able to differentiate between fingers, finding the gaps to make clear defined scans of hands. This was not possible with the first X-Box 360 kinect scanner. Exploring Senses have ordered 1 x Kinect for Windows scanner, which should arrive in July 2014, in time for testing within our CommuniToy R&D Arts Council project.





Another scanning option is Autocad 123D Catch, a free application that can be used on mobile devices.




                      

Previously the Sense 3D scanner was a contender for scanning, but the scanned image of small objects produced might not be detailed enough to  produce a quality 3D printed object. Also the £300 price is not cheap, and you have to purchase proprietary software to use the scanner (not open source). 

In the end we decided to go for the Microsoft Kinect One scanner and have pre-ordered our scanner which is due to ship in July 2014.

Exploring Senses are also interested in scanning environments, as we would like to create virtual worlds and adventure games that include Toy Hack avatars. Ian suggested we check out the Structure Sensor;




The Structure Senor is the first 3D scanner to be designed specifically for mobile devices such as the iPad Mini Retina. It can be used to create 3D scans of objects ready to be 3D printed. It can also be used to create augmented reality games and virtual world experiences.







You can also connect the Structure Sensor to the Oculus Rift






The Minecraft/Oculas Rift/Razer Hydra Motion Controller youtube film is a prime example of a virtual world that has legs. Imagine the popularity of Minecraft plus the addition of creating your own Toy Hack avatars and monsters/friends. Lots of fun indeed!


The combination of these devices working together is pretty powerful. The conversation I had with Ian was very informative and inspirational. Big thanks to Ian Byrne from 3Dify for sharing some with me: )